Press Kit

BREAKTHROUGH: Drill of the Sky

A vertical-scrolling line defense game set in a steampunk world. You move a colossal Drill Rocket along the bottom of the screen, shattering the Meteor Bombs that fall on your town and pushing upward against everything sent to stop you.

Press enquiries — creview.jo@gmail.com

Trailer

Fact sheet

The game

Title
BREAKTHROUGH: Drill of the Sky
Genre
Vertical-scrolling line defense
Setting
Steampunk
Platforms
iPhone, iPad, Mac
Business model
Premium — no ads, no in-app purchases
Scale
36 stages across 5 chapters

The studio

Studio
LNLS — Lion and Lamb Stories
Making games since
2010, starting with casual games
Became LNLS
2025, as a storytelling studio
Website
lionandlamb.dev

On Apple platforms

  • DevicesiPhone, iPad and Mac, designed from the start to play the same on all three
  • ControlsOne thumb: drag the rocket, flick up to fire the special. Game controller and keyboard support arrive before release
  • HapticsCore Haptics, tuned per impact type, planned for release
  • No ads, no IAPOne purchase, complete game. Gold is earned by playing and by nothing else
  • Plays offlineThe full game runs with no connection; saves are stored on device
  • Frame rateTargets 60–120fps on high refresh rate displays
  • An easier run, not an easier gameLose a stage three times and the game offers an extra heart and ten more seconds of fuel. The patterns never change, so the win is still yours

About the studio

We have been making games since 2010, starting with casual titles and educational software. In 2025 we became LNLS — Lion and Lamb Stories, a storytelling studio.

BREAKTHROUGH has been in the works since 2016. The studio's name is the two things it wants in the same game: a lion's nerve and a lamb's gentleness — overwhelming arcade action carrying a story about pride, and what it costs.

Key features

Breakout's logic, at a colossal scale

Not just the feel of the classic block-breaker but its rules: the paddle is a drill rocket pushing upward against everything falling toward it, and a boss is beaten by bouncing its own red meteors back into its weak point rather than by hitting the boss at all.

Pattern-driven, not reflex-driven

Meteor Bombs arrive on designed timelines, never on a random roll. Every screen is a pattern you learn by failing it, so progress comes from understanding rather than raw speed.

A steampunk world told in fragments

Thirty-six stages across five chapters of hand-illustrated vector art. The story arrives a piece at a time — a film, a subtitle, a memory — and whatever you have not reached yet stays hidden behind ???.

Assets

All images may be used freely in coverage of BREAKTHROUGH: Drill of the Sky. Please credit Lion and Lamb Stories.

Contact

For review codes, interviews, or additional assets, write to creview.jo@gmail.com.